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Knockdown/back Effects

Fighting Mounted

Post-combat Worries

Exalted can mostly ignore this: they reduce the difficulty of infection rolls by 2, making almost anything diff 1. UnExalted have to make a Sta+Res roll at diff 3, higher on battlefields and such. Every day, a Sta+End roll is made to break the fever, starting at 1 but with progressively worse difficulties (Exalted stay at diff 1). That modifier applies to every other die roll too, to simulate fever effects. Exalteds only have a -2 die penalty from fever.

Most people bleed badly, and need to receive medical attention to stop. Exalted can will themselves to stop with a Stamina+something roll. Any competent medical attention will stop an Exalted's wounds from bleeding.

Healing

Health levels heal one at a time, from the worst up.

DamageunExaltedExalted
TypeRestingActiveRestingActive
Bashing12 hrs24 hrs3 hrs6 hrs
-01 day2 days6 hours12 hours
-11 week2 weeks2 days4 days
-22 weeksnever4 days8 days
-41 monthnever1 week2 weeks
Incap1 monthnever1 week2 weeks

Combat Maneuvers

SystemReference (last edited 2005-12-10 03:04:14 by 127)