- I think the "base" of WW's Lunars can be left
(though it's pretty thin), with the obvious changes being:
Either one caste or five, not three. VariantLunarCastes
More description of roles for "urban lunars". VariantLunarSettings, with a focus on how you don't have to be a wild savage to be exalted.
De-emphasis of DBT (though a shift to your single base form
changing as you get more into shapeshifting and lose your humanity has potential). VariantLunarTells
- Different charm trees, focussed more on methods than on goals.
This is the biggie. Instead of "Ranged Combat" and "Unarmed Combat" and "Survival and Healing" use "Shapeshifting: Animal Characteristics" and "Primal Emotion: Terror" and "Moonlight: Illusion". VariantLunarCharmTrees
Significantly more focus on illusion, primal emotion, and fickleness. Maybe model Illusion after the Abyssal's Necromancy VariantLunarIllusion, VariantLunarLimit
Feel free to edit the above, but please try to keep it roughly heirarchal, and avoid more than excepts from White Wolf's products; I'd like to work this into a printable product (i.e. free PDF document) at some point in the future. --bts
"avoid more than excepts"--sorry, just not parsing this. Huh Also, if we're trying to keep within bounds of information about Lunars given in various exalted books with the exception of Lunars (or even including it) compiling a list of actual information we want to stick to would be a Good Idea. --jesse cox.
I mean to avoid infringing White Wolf's copyrights: do not copy more than excerpts for purposes of review or criticism. You're right about that last... I suppose "like they're described in the core book" is pretty close: Primal Illusionists, scarred by centuries in the Wyld. --bts
LunarsAndFae: keeping in mind the relationshi between the two most heavily wyld-aspected power groups
... --bts, 2004/06/02 22:44 EST
http://forum.rpg.net/showthread.php?threadid=53388&perpage;=10&highlight;=lunar%20charms&pagenumber;=61 has some really cool Charm ideas.